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Thuan Ho
Thuan Ho
In-Game Cinematics Technical Artist @Blizzard
Tustin, United States

Summary

Over 15 years experience in Game Art and Design with emphasis on Modeling, Texturing and Lighting.

Skills

3D Modeling3D VisualizationEnvironment ModelingTexturingPBR TexturingTexture Bakinggame artunreal

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
SketchUp
SketchUp
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
V-Ray
V-Ray
Procreate
Procreate
Twinmotion
Twinmotion

Reel

Experience

  • 3D Visualization Director at Urban Arena
    Costa Mesa, United States of America
    November 2014 - Present

    • Created entire scenes from models received from the Architect or built from

    scratch with Sketchup or 3DS Max.

    • Rendered shots for clients utilizing Twinmotion and V-Ray rendering engines.

    • Created 3D video tours and VR experiences utilizing Twinmotion and Adobe

    Creative Suite.

  • Chief Creative Officer / Co-founder at Synosure Games
    Costa Mesa , United States of America
    March 2013 - December 2018

    • Tasked with all executive decisions and duties regarding the company.

    • Produced all aspects of Artwork and World Building within Unity and Unreal

    Engines.

    • Developed unreleased title “Costz of Living” for IOS/Android

    • Developed unreleased title “Pyschometry” for Steam VR

  • Lead 3D Artist at Burton Design Group
    Rancho Santa Margarita , United States of America
    January 2012 - July 2013

    • Modeled, unwrapped and textured organic and inorganic models for games.

    • Assisted in building world environment within Unity Game Engine.

    • 3D Artist credit on Mercenary Ops Trailer (Teddy Bear and cash stack)

    • Artist on Knight Hunter, Flavor Monsters and Future Stars: Basketball

    Dreams.

  • Jr Technical Artist at Shiny Entertainment
    Newport Beach, United States of America
    January 2007 - August 2007

    • Setup skeleton and rigged 3D characters for Golden Compass

    (PS3/Xbox 360/Wii)

    • Painted skin weights and completed character optimization for Animators

    • Implemented correct texture maps and imported models to Motion Builder.