Over 15 years experience in Game Art and Design with emphasis on Modeling, Texturing and Lighting.
• Created entire scenes from models received from the Architect or built from
scratch with Sketchup or 3DS Max.
• Rendered shots for clients utilizing Twinmotion and V-Ray rendering engines.
• Created 3D video tours and VR experiences utilizing Twinmotion and Adobe
Creative Suite.
• Tasked with all executive decisions and duties regarding the company.
• Produced all aspects of Artwork and World Building within Unity and Unreal
Engines.
• Developed unreleased title “Costz of Living” for IOS/Android
• Developed unreleased title “Pyschometry” for Steam VR
• Modeled, unwrapped and textured organic and inorganic models for games.
• Assisted in building world environment within Unity Game Engine.
• 3D Artist credit on Mercenary Ops Trailer (Teddy Bear and cash stack)
• Artist on Knight Hunter, Flavor Monsters and Future Stars: Basketball
Dreams.
• Setup skeleton and rigged 3D characters for Golden Compass
(PS3/Xbox 360/Wii)
• Painted skin weights and completed character optimization for Animators
• Implemented correct texture maps and imported models to Motion Builder.