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Avalon Map (Catalina Island) - Unreal Engine | Overwatch Inspired

Walkthrough of Avalon Map, created in Unreal Engine 4. Overwatch inspired. I wanted to do something to build on my production workflow so I chose a unique setting, one close to home in Southern California. All assets and materials are done by me.

The map is exclusively for environment/prop art showcase only, no gameplay elements involved in the map production. Based on Santa Catalina Island in Avalon, California.

Tools: Maya, 3D Studio Max, Zbrush, Substance Painter, Substance Designer, Procreate, Photoshop and Unreal Engine.

Song Credit: "Lapis Lazuli" By Eir Aoi (sony music entertainment)

https://www.artofthuan.com

Overview of Catalina Island.

Overview of Catalina Island.

A shot of the island how you would see it in FPS view.

A shot of the island how you would see it in FPS view.

Sizzle reel to demonstrate my environmental art, usage of Unreal Engine, Lighting, Blueprints and Materials.

The landmark Via Casino Archway is normally on the other side of the island, but I wanted it here as an entry point. The challenge was including all its intricate color tiles and deco mosaics.

The landmark Via Casino Archway is normally on the other side of the island, but I wanted it here as an entry point. The challenge was including all its intricate color tiles and deco mosaics.

The entrance to the Avalon Casino. I wanted to really push lively colors and inject life into it.

The entrance to the Avalon Casino. I wanted to really push lively colors and inject life into it.

I think one of the hardest things to do was recreating the murals along the entrance of the Avalon Casino. I did a scaled down, cartoony version of it.

I think one of the hardest things to do was recreating the murals along the entrance of the Avalon Casino. I did a scaled down, cartoony version of it.

Avalon Casino on the island of Santa Catalina

Avalon Casino on the island of Santa Catalina

Working with a lot of Landscape Architects, I picked up a few things through the years... here's a vast assortment of California Native plants, drought tolerant.

Working with a lot of Landscape Architects, I picked up a few things through the years... here's a vast assortment of California Native plants, drought tolerant.

Another shot of the Avalon Casino entrance, loved being able to do Art Deco texturing.

Another shot of the Avalon Casino entrance, loved being able to do Art Deco texturing.

Ben the seal is the official mascot of Catalina Island, I wanted to give him his due here. REDO

Ben the seal is the official mascot of Catalina Island, I wanted to give him his due here. REDO

Cruise ships make frequent stops to Catalina so I wanted to make sure to include them. Also additional props to give it life and story.

Cruise ships make frequent stops to Catalina so I wanted to make sure to include them. Also additional props to give it life and story.

Another view of the Avalon Casino under string lights.

Another view of the Avalon Casino under string lights.

Hovercars and Airships, future Catalina Island!

Hovercars and Airships, future Catalina Island!

Wanted to take shipping crates and give it an extra layer of story.

Wanted to take shipping crates and give it an extra layer of story.

It was really fun to create styled cartoon versions of normal evearyday things like Porta Potties and Food Trucks.

It was really fun to create styled cartoon versions of normal evearyday things like Porta Potties and Food Trucks.

Avalon Casino itself is somewhat muted, so I wanted to add an assortment of colorful points to really catch the eye.

Avalon Casino itself is somewhat muted, so I wanted to add an assortment of colorful points to really catch the eye.

Hologram Art Deco Barricades with animated material done in Unreal Engine.

Hologram Art Deco Barricades with animated material done in Unreal Engine.

Dive Park entrance at Avalon Casino.

Dive Park entrance at Avalon Casino.

Breakdown of the Avalon Casino. Byfar one of the most challenging 3D I've ever attempted. Really had to be modular focused and break it down to simple shapes at first to pull it off.

Breakdown of the Avalon Casino. Byfar one of the most challenging 3D I've ever attempted. Really had to be modular focused and break it down to simple shapes at first to pull it off.

Vast collection of all the props and assets I did for the island to add life to it.

Vast collection of all the props and assets I did for the island to add life to it.

One of my favorite things to do is digital paint cartoony ads. This was most fun because the focus was vintage noir and old time California Hollywood.

One of my favorite things to do is digital paint cartoony ads. This was most fun because the focus was vintage noir and old time California Hollywood.

Breakdown of the handgun I created for the FPS walkthru demo.

Breakdown of the handgun I created for the FPS walkthru demo.

Breakdown of all the California native planting, hand painted in Procreate on my IPAD Pro and transformed into animated materials in Unreal Engine.

Breakdown of all the California native planting, hand painted in Procreate on my IPAD Pro and transformed into animated materials in Unreal Engine.

Breakdown of all the trees featured.

Breakdown of all the trees featured.

Alternative views of the Via Casino Archway.

Alternative views of the Via Casino Archway.

Breakdown of the materials I created in Substance Designer. Also the sky  (painted in Procreate) and water done in Unreal Engine.

Breakdown of the materials I created in Substance Designer. Also the sky (painted in Procreate) and water done in Unreal Engine.

Golf Carts are everywhere on the real Catalina Island, I wanted to give it a hovercart futuristic spin.

Golf Carts are everywhere on the real Catalina Island, I wanted to give it a hovercart futuristic spin.

First Person Shooter walkthrough of Catalina Island, the way it was meant to be seen.